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Modeling Competitive Game Players with a Positioning Strategy in the Great Turtle Race

机译:通过大乌龟比赛中的定位策略为竞争游戏玩家建模

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摘要

We propose a novel strategy of decision-making based on the idea of the position in which different players find themselves in a board game to focus not only on own piece but also on all pieces on the same position. This strategy will be independent of any particular search algorithm, thereby providing good quality movement for a general-purpose player. In an attempt to provide more insight into the nature of modeling artificial players three algorithms and five strategies in total have been implemented in the Great Turtle Race game. Based on statistical analysis the highest winning rate is found using this positioning strategy combined with alpha-beta pruning. In particular, this paper presents the joint model of these algorithms and strategies together with a concise summary of the game rules, suggesting possible correlations. These theoretical findings are complemented by experiments that were conducted to evaluate the winning rates.
机译:我们基于位置的想法提出了一种新颖的决策策略,在该位置中,不同的玩家在棋盘游戏中会发现自己不仅关注自己的棋子,而且关注同一位置上的所有棋子。该策略将独立于任何特定的搜索算法,从而为通用播放器提供高质量的移动。为了提供对人工玩家建模本质的更多了解,在“大龟赛跑”游戏中实施了三种算法和五种策略。根据统计分析,使用这种定位策略结合alpha-beta修剪可以找到最高的获胜率。特别是,本文介绍了这些算法和策略的联合模型,以及对游戏规则的简要概述,并提出了可能的相关性。这些理论发现与评估获胜率的实验相辅相成。

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