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Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums

机译:比较数字沉浸式博物馆中虚拟导游的不同叙事方法

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Virtual museums are becoming increasingly popular, especially thanks to the recent spread of low-cost immersive technologies enabling even small cultural realities to enrich their technology-based offer. The growing availability of computational power and high-quality visual elements enables the use of virtual characters in order to add depth to the virtual visit experience, up to nowadays often limited to the exploration of lifeless environments. This paper presents a pilot study aimed at investigating the positive effects that the use of avatars can provide to a virtual cultural experience, proposing a virtual museum with three different alternatives of storytelling, including one featuring virtual humans, and comparing the results in terms of engagement and understanding of the proposed content.
机译:虚拟博物馆正变得越来越受欢迎,尤其是由于低成本沉浸式技术的最新普及,使即使是很小的文化现实也能丰富其基于技术的产品。日益增长的计算能力和高质量可视元素的可用性允许使用虚拟角色,以增加虚拟访问体验的深度,直到今天,通常仅限于探索无生命的环境。本文提出了一项试点研究,旨在调查化身的使用可以给虚拟文化体验带来的积极影响,提出一个虚拟博物馆,提供三种不同的叙事方式,其中包括以虚拟人物为代表,并比较参与度方面的结果和对建议内容的理解。

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