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3D Sound Rendering in a Virtual Environment to Evaluate Pedestrian Street Crossing Decisions at a Roundabout

机译:虚拟环境中的3D声音渲染,以评估回旋处的行人过街决策

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Crossing streets is a potentially hazardous activity for pedestrians, and it is made more hazardous when the complexity of the intersection increases beyond a simple linear bisection, as it does in the case of a roundabout. We are interested in how pedestrians make decisions about when to cross at such intersections. Simulating these intersections in immersive virtual reality provides a safe and effective way to do this. In this context, we present a traffic simulation designed to assess how pedestrians make dynamic gap affordance judgments related to crossing the street when supplied with spatialized sound cues. Our system uses positional information to generate generic head-related transfer functions (HRTFs) for spatializing audio sources. In this paper we evaluate the utility of using spatialized sound for these gap crossing judgments. In addition, we evaluate our simulation against varying levels of visual degradation to better understand how those with visual deficits might rely on their auditory senses. Our results indicate that spatialized sound enhances the experience of the virtual traffic simulation; its effects on gap crossing behavior are more subtle.
机译:横穿街道对行人来说是潜在的危险活动,并且当交叉路口的复杂性增加到超过简单的线性平分时,就变得更加危险,就像在回旋处那样。我们对行人如何决定何时在此类十字路口过关感兴趣。在沉浸式虚拟现实中模拟这些交叉点提供了一种安全有效的方法。在这种情况下,我们提出了一种交通模拟,旨在评估行人在提供空间化声音提示时如何做出与过马路有关的动态差距可承受性判断。我们的系统使用位置信息来生成通用的与头部相关的传递函数(HRTF),用于空间化音频源。在本文中,我们评估了使用空间化声音进行这些间隙交叉判断的效用。此外,我们针对不同程度的视觉退化评估了我们的仿真,以更好地了解视力障碍者可能如何依赖其听觉。我们的结果表明,空间声音可以增强虚拟交通模拟的体验。它对跨界行为的影响更加微妙。

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