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Network Constructors: A Model for Programmable Matter

机译:网络构造器:可编程问题模型

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We discuss recent theoretical models for programmable matter operating in a dynamic environment. In the basic Network Constructors model, all devices are finite automata, begin from the same initial state, execute the same protocol, and can only interact in pairs. The interactions are scheduled by a fair (or uniform random) scheduler, in the spirit of Population Protocols. When two devices interact, the protocol takes as input their states and the state of the connection between them (on/off) and updates all of them. Initially all connections are off. The goal of such protocols is to eventually construct a desired stable network, induced by the edges that are on. We present protocols and lower bounds for several basic network construction problems and also universality results. We next highlight minimal strengthenings of the model, that can be exploited by appropriate network-transformation protocols in order to achieve termination and the maximum computational power that one can hope for in this family of models. Finally, we discuss a more applied version of these abstract models, enriched with geometric constraints, aiming at capturing some first physical restrictions in potential future programmable matter systems operating in dynamic environments.
机译:我们讨论了在动态环境中运行的可编程物质的最新理论模型。在基本的网络构造器模型中,所有设备都是有限自动机,从相同的初始状态开始,执行相同的协议,并且只能成对交互。按照人口协议的精神,通过公平(或统一的随机)调度程序来调度交互。当两个设备交互时,协议将它们的状态和它们之间的连接状态(打开/关闭)作为输入,并更新所有它们。最初,所有连接均关闭。此类协议的目标是最终构建一个所需的稳定网络,该网络由其上的边缘引起。我们提出了一些基本网络建设问题以及通用性结果的协议和下限。接下来,我们将重点介绍该模型的最小增强,可以通过适当的网络转换协议来利用该模型,以实现终结并获得人们希望在此系列模型中获得的最大计算能力。最后,我们讨论了这些抽象模型的一个更实用的版本,该版本丰富了几何约束,目的是捕获在动态环境中运行的潜在的将来可编程物质系统中的一些最初的物理约束。

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