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Digital Social Learning - How to Enhance Serious Gaming for Collaborative Networks

机译:数字社会学习-如何增强协作网络的严肃游戏

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Virtual organizations and enterprises are prominent examples for collaborative networks (CN). Trends like Web 2.0 and Social Media refine the technological base of CN, namely through enterprise social networks (ESN). To strengthen knowledge management and through it the innovation capabilities of CN, further research on supporting knowledge exchange and social learning within ESN is needed. Approaches like serious gaming or digital social learning already tackle this problem. However, there is still a significant lack in integrated approaches, concepts or tools for ESN and digital social learning. In order to address this issue, within the work presented in this paper a design research approach has been chosen to consider the lack of methodological clearness of the iteration process. Thus, the paper will firstly introduce a framework for the iteration process of design research and secondly show first insights on how to integrate ESN and digital social learning.
机译:虚拟组织和企业是协作网络(CN)的杰出示例。 Web 2.0和社交媒体等趋势完善了CN的技术基础,即通过企业社交网络(ESN)。为了加强知识管理,并通过CN的创新能力,需要对支持ESN内的知识交流和社会学习进行进一步的研究。认真的游戏或数字社交学习等方法已经解决了这个问题。但是,仍然严重缺乏用于ESN和数字社会学习的集成方法,概念或工具。为了解决这个问题,在本文提出的工作中,选择了一种设计研究方法来考虑迭代过程缺乏方法学上的明确性。因此,本文将首先介绍设计研究的迭代过程框架,其次展示有关如何将ESN与数字社会学习相结合的初步见解。

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