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Ways to Compute in Euclidean Frameworks

机译:欧几里得框架中的计算方法

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摘要

This tutorial presents what kind of computation can be carried out inside a Euclidean space with dedicated primitives—and discrete or hybrid (continuous evolution between discrete transitions) time scales. The presented models can perform Classical (Turing, discrete) computations as well as, for some, hyper and analog computations (thanks to the continuity of space). The first half of the tutorial presents three models of computation based on respectively: ruler and compass, local constraints and emergence of polyhedra and piece-wise constant derivative. The other half concentrates on signal machines: line segments are extended and replaced on meeting. These machines are capable hyper-computation and analog computation and to solve PSPACE-problem in "constant space and time" though partial fractal generation.
机译:本教程介绍了可以在具有专用图元的欧几里得空间内以及离散或混合(离散过渡之间的连续演化)时间尺度内进行哪种计算。提出的模型可以执行古典(图灵,离散)计算,以及某些超级和模拟计算(由于空间的连续性)。本教程的上半部分介绍了分别基于以下三种计算模型:标尺和罗盘,局部约束以及多面体的出现和分段常数导数。另一半专注于信号机:延长线段并在会议上更换。这些机器具有超计算能力和模拟计算能力,并且可以通过部分分形生成来解决“恒定空间和时间”中的PSPACE问题。

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