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Influence limitation in multi-campaign social networks: A Shapley value based approach

机译:多竞​​选社交网络的影响限制:基于福利价值的方法

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We investigate the problem of influence limitation in the presence of competing campaigns in a social network. Given a negative campaign which starts propagating from a specified source and a positive/counter campaign that is initiated, after a certain time delay, to limit the the influence or spread of misinformation by the negative campaign, we are interested in finding the top k influential nodes at which the positive campaign may be triggered. This problem has numerous applications in situations such as limiting the propagation of rumor, arresting the spread of virus through inoculation, initiating a counter-campaign against malicious propaganda, etc. The influence function for the generic influence limitation problem is non-submodular. Restricted versions of the influence limitation problem, reported in the literature, assume submodularity of the influence function and do not capture the problem in a realistic setting. In this paper, we propose a novel computational approach for the influence limitation problem based on Shapley value, a solution concept in cooperative game theory. Our approach works equally effectively for both submodular and non-submodular influence functions. Experiments on standard real world social network datasets reveal that the proposed approach outperforms existing heuristics in the literature. As a non-trivial extension, we also address the problem of influence limitation in the presence of multiple competing campaigns.
机译:我们调查社交网络中竞争活动存在的影响限制问题。给定从指定的源和发起的正/柜台活动开始传播的负面运动,在一定的时间延迟,以限制负责任的活动的影响或误导的传播,我们有兴趣找到顶部K有影响力可以触发正则广告系列的节点。这个问题在限制谣言传播的情况下具有许多应用,这些应用程序通过接种来阻止病毒的传播,启动反对恶意宣传的反向运动等。通用影响问题的影响功能是非亚模糊的。限制版本的影响限制问题,在文献中报道,假设影响功能的子系统,并在现实环境中捕获问题。本文提出了一种基于福利价值的基于福利价值的影响限制问题的新型计算方法,是合作博弈论中的解决方案概念。我们的方法同样有效地用于子模具和非亚膜形影响功能。标准现实世界社交网络数据集的实验表明,拟议的方法优于文学中现有的启发式。作为一个非琐碎的延伸,我们还解决了多个竞争运动中存在影响限制的问题。

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