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The primitive-oriented spatial partition based on BVH

机译:基于BVH的面向图元的空间划分

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The purpose of this thesis is to design a primitive-oriented spatial partition algorithm based on the Bounding Volume Hierarchy (BVH) aiming to accelerate the rendering of general computer. In this dissertation, we designed and implemented a ray tracing program based on primitive-oriented spatial partition, achieved better results than space-oriented spatial partition. The results showed that primitive-oriented spatial partition reduced the cost of memory and time by 73.5% and 73% respectively than for several three-dimensional scene models. Using pixel oriented spatial segmentation in this paper will optimize the efficiency of the spatial segmentation algorithm, which would save the memory usage, and also reduce the layered time.
机译:本文的目的是设计一种基于边界体积层次结构(Bounding Volume Hierarchy,BVH)的面向原始元素的空间分区算法,旨在加快通用计算机的渲染速度。本文设计并实现了一种基于面向原始空间分区的光线跟踪程序,取得了比面向空间空间分区更好的效果。结果表明,与几种三维场景模型相比,面向原始的空间分区分别减少了73.5 \%和73 \%的内存成本。在本文中使用面向像素的空间分割将优化空间分割算法的效率,这将节省内存使用量,并减少分层时间。

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