benchmark testing; cache storage; graphics processing units; image sampling; image texture; parallel processing; rendering (computer graphics); resource allocation; scheduling; CUDA; GPU operation; blind computational resource mapping; cache-aware sampling strategies; computation-to-core mapping; double buffer approach; incoherent access pattern; memory-intensive ray casting algorithm; microbenchmarking; parallel execution; rendering performance; sampling strategy; scheduling unit; texture cache hit rate; texture memory; texture-based ray casting; texture-based volume rendering method; warp marching algorithm; Algorithm design and analysis; Benchmark testing; Casting; Graphics processing units; Instruction sets; Message systems; Rendering (computer graphics);
机译:在GPU上基于纹理的体绘制的缓存友好采样策略
机译:探索基于GPU和簇的改进,以对过采样的体积射线铸造不透明度进行校正
机译:一个Monte Carlo体积射线射频铸造估算器,用于GPU的全球流量
机译:在GPU上基于纹理的射线投射的缓存感知采样策略
机译:使用基于GPU的大型涡流模拟,在外部磁场的连续铸造中,氩气气泡的传输和捕获。
机译:GPU加速射线铸造3D纤维定向分析
机译:适用于GpU的基于纹理的体积渲染的缓存友好采样策略