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Search space reduction using hierarchical adaptive flood filled for path planning in computer games

机译:使用分层自适应洪水填充搜索空间来减少计算机游戏的路径规划

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In simulation and computer games, efficiency in pathfinding is an important capability for artificial agents. The problem of pathfinding has been studied extensively and two aspects are related to search algorithm and search space. This paper focuses on the aspect of search space reduction. Search space could be reduced manually or automatically and its size has significant effects on computational time and memory usage. Therefore, reducing the search space is an essential process to improve the system performance. In this paper, a Hierarchical Adaptive Flood Filled (HAFF) technique for reducing search space from binary image of a map is presented. From the experimental results, it is shown that the search space can be significantly reduced with the proposed method.
机译:在模拟和计算机游戏中,寻路效率是人工代理的一项重要功能。寻路问题已被广泛研究,涉及搜索算法和搜索空间两个方面。本文着重于搜索空间缩减方面。可以手动或自动减少搜索空间,搜索空间的大小对计算时间和内存使用量有重大影响。因此,减少搜索空间是提高系统性能的必要过程。本文提出了一种用于减少地图二值图像搜索空间的分层自适应洪水填充(HAFF)技术。从实验结果表明,所提出的方法可以大大减少搜索空间。

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