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When sound modulates vision: VR applications for art and entertainment

机译:当声音调节视觉时:用于艺术和娱乐的VR应用程序

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The interplay between sound and vision is a key determinant of human perception. With the development of Virtual Reality (VR) technologies and their commercial applications, there is emergent need to better understand how audio-visual signals manipulated in virtual environments influence perception and human behaviour. The current study addresses this challenge in simulated VR environments mirroring real life scenarios. In particular, we investigated the parameters that might enhance perception, and thus VR experiences when sound and vision are manipulated. A VR museum was created mimicking a real art gallery featuring Japanese paintings. Participants were exposed to the gallery via Samsung Gear VR, head mounted display, and could freely “walk” in. To half of the participants newly composed music clips were played, during the VR gallery “visit”. The other participants were exposed to the same environment, but no music was played (control condition). The results showed that music played altered the way people are engaged in, perceive and experience the VR art gallery. Opposite to our expectation, the VR experience was liked more when no music was played. The naturalness and presence were perceived to be relatively high, and did not differ significantly depending on whether music was played or not. Regression modelling further explored the relationship between the parameters hypothesised to influence the VR experiences. The findings are summarised in a theoretical model. The study outcomes could be implemented to successfully develop efficient VR applications for art and entertainment.
机译:声音和视觉之间的相互作用是人类感知的关键决定因素。随着虚拟现实(VR)技术及其商业应用的发展,迫切需要更好地了解在虚拟环境中操纵的视听信号如何影响感知和人类行为。当前的研究在反映现实生活场景的模拟VR环境中解决了这一挑战。尤其是,我们研究了可能会增强感知力的参数,从而改善了在操纵声音和视觉时的VR体验。建立了一个VR博物馆,模仿了一家以日本画为特色的真实美术馆。参与者可以通过Samsung Gear VR,头戴式显示器进入画廊,并可以自由地“走进去”。在VR画廊“参观”期间,一半的参与者播放了新创作的音乐片段。其他参与者处于相同的环境中,但是没有播放音乐(控制条件)。结果表明,音乐播放改变了人们参与,感知和体验VR艺术画廊的方式。与我们的预期相反,当没有音乐播放时,VR体验更受欢迎。人们认为其自然度和存在度相对较高,并且根据是否播放音乐而没有显着差异。回归建模进一步探索了被认为会影响VR体验的参数之间的关系。研究结果汇总在理论模型中。可以实施研究成果,以成功开发用于艺术和娱乐的有效VR应用程序。

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