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A 3D Reactive Navigation Algorithm for Mobile Robots by Using Tentacle-Based Sampling

机译:基于触手 - 基于触手的采样的移动机器人3D反应导航算法

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This paper introduces a reactive navigation framework for mobile robots in 3-dimensional (3D) space. The proposed approach does not rely on the global map information and achieves fast navigation by employing a tentacle-based sampling and their heuristic evaluations on-the-fly. This reactive nature of the approach comes from the prior arrangement of navigation points on tentacles (parametric contours) to sample the navigation space. These tentacles are evaluated at each timestep, based on heuristic features such as closeness to the goal, previous tentacle preferences and nearby obstacles in a robot-centered 3D grid. Then, the navigable sampling point on the selected tentacle is passed to a controller for the motion execution. The proposed framework does not only extend its 2D tentacle-based counterparts into 3D, but also introduces offline and online parameters, whose tuning provides versatility and adaptability of the algorithm to work in unknown environments. To demonstrate the superior performance of the proposed algorithm over a state-of-art method, the statistical results from physics-based simulations on various maps are presented. The video of the work is available at https://youtu.be/rrF7wHCz-0M.
机译:本文介绍了三维(3D)空间中移动机器人的反应导航框架。建议的方法不依赖于全球地图信息,并通过采用基于触手的采样及其启发式评估来实现快速导航。该方法的这种反应性质来自于触手(参数轮廓)上的导航点的现有排列,以对导航空间进行采样。这些触手在每个时间步骤评估,基于启发式特征,例如接近目标,以前的触手偏好和附近的机器人中心的3D网格中的附近障碍物。然后,将所选择的触手上的可导航采样点传递给用于运动执行的控制器。所提出的框架不仅将其2D基于触手的对应物扩展为3D,而且还介绍了离线和在线参数,其调整提供了算法在未知环境中工作的多功能性和适应性。为了通过最先进的方法展示所提出的算法的卓越性能,提出了基于物理的模拟的统计结果。该工作的视频可在https://youtu.be/rrf7whcz-0m上获得。

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