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MODELING CONSUMER DECISIONS ON RETURNING END-OF-USE PRODUCTS CONSIDERING DESIGN FEATURES AND CONSUMER INTERACTIONS: AN AGENT BASED SIMULATION APPROACH

机译:在考虑设计特征和消费者交互的最终用途退货产品上对消费者决策进行建模:基于代理的仿真方法

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As electronic waste (e-waste) becomes one of the fastest growing environmental concerns, remanufacturing is considered as a promising solution. However, the profitability of take back systems is hampered by several factors including the lack of information on the quantity and timing of to-be-returned used products to a remanufacturing facility. Product design features, consumers' awareness of recycling opportunities, socio-demographic information, peer pressure, and the tendency of customer to keep used items in storage are among contributing factors in increasing uncertainties in the waste stream. Predicting customer choice decisions on returning back used products, including both the time in which the customer will stop using the product and the end-of-use decisions (e.g. storage, resell, through away, and return to the waste stream) could help manufacturers have a better estimation of the return trend. The objective of this paper is to develop an Agent Based Simulation (ABS) model integrated with Discrete Choice Analysis (DCA) technique to predict consumer decisions on the End-of-Use (EOU) products. The proposed simulation tool aims at investigating the impact of design features, interaction among individual consumers and socio-demographic characteristics of end users on the number of returns. A numerical example of cellphone take-back system has been provided to show the application of the model.
机译:随着电子废物(电子废物)成为增长最快的环境问题之一,再制造被认为是一种有前途的解决方案。但是,回收系统的盈利能力受到几个因素的制约,包括缺乏有关将要退回的二手产品返回再制造工厂的数量和时间的信息。产品设计特征,消费者对回收机会的意识,社会人口统计学信息,同伴压力以及消费者倾向于将使用过的物品存放在仓库中,这些都是导致废物流不确定性增加的因素。预测有关退还旧产品的客户选择决定,包括客户将停止使用产品的时间和最终使用决定(例如,存储,转售,运输和返回废物流),可以帮助制造商对回报趋势有更好的估计。本文的目的是开发一种与离散选择分析(DCA)技术集成的基于代理的仿真(ABS)模型,以预测消费者对最终使用(EOU)产品的决策。拟议的仿真工具旨在调查设计功能,单个消费者之间的交互以及最终用户的社会人口统计学特征对退货数量的影响。提供了手机取回系统的数值示例,以显示该模型的应用。

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