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Image coding using parametric texture synthesis

机译:使用参数纹理合成的图像编码

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Visual textures like grass, water etc. consist of dense and random variations in contrast that are perceptually indistinguishable by a human eye. Such textures are costly to encode using image and video codecs. For example, in the state-of-the-art compression standard High Efficiency Video Coding (HEVC), detailed textures typically show relatively strong blurring artifacts at low rates (high QPs). Texture synthesis is a process whereby one can obtain a reconstruction of a visually equivalent texture with decent visual quality, given a set of parameters. In this paper, texture synthesis is used as a tool in combination with HEVC, exploiting Human Visual Perception (HVP) properties by creating an artificial textured content using model parameters at the decoder side. A novel scheme for compression (prediction and quantization) of parameters for complex wavelet based texture synthesis is introduced. The compressed parameters are sufficient to synthesize high quality texture content at the decoder side. Simulation results have shown, that with same rates, both the subjective and the objective quality is enhanced, compared to HEVC.
机译:诸如草,水等的视觉纹理由密集的随机变化组成,而人眼在视觉上无法区分这些变化。这种纹理使用图像和视频编解码器进行编码非常昂贵。例如,在最新的压缩标准高效视频编码(HEVC)中,详细纹理通常在低速率(高QP)下显示出相对较强的模糊伪像。纹理合成是一种过程,通过该过程,可以在给定一组参数的情况下获得具有相当的视觉质量的视觉等效纹理的重建。在本文中,纹理合成被用作与HEVC结合使用的工具,通过在解码器端使用模型参数创建人工纹理内容来利用人类视觉感知(HVP)属性。介绍了一种基于复杂小波的纹理合成参数压缩(预测和量化)的新方案。压缩的参数足以在解码器侧合成高质量的纹理内容。仿真结果表明,与HEVC相比,在相同速率下,主观和客观质量都得到了提高。

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