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Managing Dialog and Joint Actions for Virtual Basketball Teammates

机译:为虚拟篮球队友管理对话和联合动作

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Research on embodied teammate agents which use dialog and gesture to coordinate their activities with the user is relatively sparse compared to conversational agents. We propose a dialog management model to handle interactions between user and agent in a virtual basketball environment. The model describes how a joint action should be initialized and executed through dialog, and how it should handle new dialog interruptions. The model also allows the agent to be parameterized to exhibit different combinations of speech and gestural behavior over repeated joint actions. We propose that this model allows us to conduct several types of unique experiments in this environment.
机译:与对话代理相比,使用对话和手势与用户协调其活动的具体队友代理的研究相对较少。我们提出了一个对话管理模型来处理虚拟篮球环境中用户与代理之间的交互。该模型描述了如何通过对话框初始化和执行联合动作,以及如何处理新的对话框中断。该模型还允许对代理进行参数化,以在重复的关节动作上展现语音和手势行为的不同组合。我们建议该模型允许我们在此环境中进行几种类型的独特实验。

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