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Manipulating the Perception of Virtual Audiences Using Crowdsourced Behaviors

机译:使用众包行为来操纵虚拟受众的感知

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Virtual audiences are used for training public speaking and mitigating anxiety related to it. However, research has been scarce on studying how virtual audiences are perceived and which non-verbal behaviors should be used to make such an audience appear in particular states, such as boredom or engagement. Recently, crowdsourcing methods have been proposed for collecting data for building virtual agents' behavior models. In this paper, we use crowdsourcing for creating and evaluating a nonverbal behaviors generation model for virtual audiences. We show that our model successfully expresses relevant audience states (i.e. low to high arousal, negative to positive valence), and that the overall impression exhibited by the virtual audience can be controlled my manipulating the amount of individual audience members that display a congruent state.
机译:虚拟听众用于训练公众演讲和减轻与之相关的焦虑。然而,关于如何研究虚拟听众的感知以及应该使用哪种非语言行为使这种听众出现在特定状态(例如无聊或参与)的研究很少。近来,已经提出了众包方法以收集用于建立虚拟代理的行为模型的数据。在本文中,我们使用众包来为虚拟受众创建和评估非语言行为生成模型。我们证明了我们的模型成功表达了相关的受众状态(即低到高唤醒,从负到正价),并且可以通过操纵显示一致状态的单个受众成员的数量来控制虚拟受众的总体印象。

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