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General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues

机译:使用体积轮廓提示进行一般自动人体形状和运动捕捉

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Marker less motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a different problem and use manual or semi-automatic model initialization, which greatly reduces applicability. In this paper, we propose a fully automatic algorithm that jointly creates a rigged actor model commonly used for animation - skeleton, volumetric shape, appearance, and optionally a body surface - and estimates the actor's motion from multi-view video input only. The approach is rigorously designed to work on footage of general outdoor scenes recorded with very few cameras and without background subtraction. Our method uses a new image formation model with analytic visibility and analytically differentiable alignment energy. For reconstruction, 3D body shape is approximated as a Gaussian density field. For pose and shape estimation, we minimize a new edge-based alignment energy inspired by volume ray casting in an absorbing medium. We further propose a new statistical human body model that represents the body surface, volumetric Gaussian density, and variability in skeleton shape. Given any multi-view sequence, our method jointly optimizes the pose and shape parameters of this model fully automatically in a spatiotem-poral way.
机译:无标记运动捕捉算法需要具有适当个性化骨架尺寸和/或身体形状和外观的3D身体,才能成功跟踪人。不幸的是,许多跟踪方法将模型个性化视为一个不同的问题,并使用手动或半自动模型初始化,这大大降低了适用性。在本文中,我们提出了一种全自动算法,该算法可共同创建通常用于动画制作的装配演员模型-骨架,体积形状,外观以及可选的体表-并仅从多视图视频输入中估计演员的运动。该方法经过严格设计,可处理使用很少的相机且不扣除背景的一般室外场景的镜头。我们的方法使用具有解析可见性和解析可比对齐能的新图像形成模型。为了进行重建,将3D身体形状近似为高斯密度场。对于姿势和形状估计,我们将在吸收介质中由体积射线投射启发的新的基于边缘的对齐能量最小化。我们进一步提出了一种新的统计人体模型,该模型代表体表,体积高斯密度和骨架形状的可变性。在给定任何多视图序列的情况下,我们的方法可以以时空方式自动优化该模型的姿态和形状参数。

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