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Research and application of path-finding algorithm based on unity 3D

机译:基于统一3D的寻路算法研究与应用

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Unity 3D is a cross-platform 3D game engine. That is an important problem of seeking the road in the process of game production. The main solution is path-finding algorithm in which the player finds a path to the target in game scene. In this paper, by general path-finding game scene as background, we focus on the A* algorithm and “Navmesh Grid” path-finding in Unity 3D, and put forward the improvement and application of algorithm in the special game scene.
机译:Unity 3D是跨平台的3D游戏引擎。这是在游戏制作过程中寻求道路的重要问题。主要解决方案是寻路算法,在该算法中,玩家在游戏场景中找到通往目标的路径。本文以通用寻路游戏场景为背景,重点研究Unity 3D中的A *算法和“ Navmesh Grid”寻路,并提出了算法的改进和在特殊游戏场景中的应用。

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