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Real Time Digital Image Processing Using Point Operations in Multithreaded Systems

机译:在多线程系统中使用点运算进行实时数字图像处理

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This paper deals with real-time digital image processing using multi-threading for efficient and reliable real-time output. Two types of classes are dealt with: class A where processing is based on single pixel operations and class B where output is based on neighborhood pixel values, which is dedicated to convolution operations. Partitioning an image into sub-images to process it using multiple threads is not as simple as it looks. One issue is of information loss, which occurs during partition, especially at boundary pixels. Calculation of optimal size of sub-images is another issue. Whereas, writing code for gaining maximum performance via multi-threading is also cumbersome. In this paper, issue of how loss affects the speed of output with limited or desired number of resources is tackled. The aim is to reduce the information loss and improve performance. A generic multi-threaded API, to handle different image operations, is tested on images of different sizes and performance is compared with single-threaded approach. Experimental results demonstrate better execution time without data loss.
机译:本文使用多线程处理实时数字图像,以实现高效,可靠的实时输出。处理两种类型的类:类A,其中处理基于单个像素运算;类类B,其输出基于邻域像素值,专用于卷积运算。将图像分为多个子图像以使用多个线程进行处理并不像看起来那样简单。一个问题是信息丢失,该信息丢失发生在分区期间,尤其是在边界像素处。子图像的最佳尺寸的计算是另一个问题。而编写代码以通过多线程获得最大性能也很麻烦。在本文中,解决了在资源数量有限或所需的情况下损耗如何影响输出速度的问题。目的是减少信息丢失并提高性能。在不同大小的图像上测试了用于处理不同图像操作的通用多线程API,并将性能与单线程方法进行了比较。实验结果表明,执行时间更长,并且不会丢失数据。

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