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A fast algorithm for neutrally-buoyant Lagrangian particles in numerical ocean modeling

机译:海洋数值模拟中中性浮力拉格朗日粒子的快速算法

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As numerical ocean simulations become more realistic, analysis of their output is increasingly time consuming. As part of a larger effort to make ocean model output more accessible for analysis, we have developed a fast particle-tracking algorithm for exploring the kinematics of the simulated flow. The algorithm is independent of operating system and fully vectorized and parallelized. Furthermore, it enables sliding of particles along solid boundaries according to the 3D along-boundary flow field. The new algorithm can easily simulate several million particle trajectories, thus opening the way for Lagrangian analysis of large-scale and multi-time scale oceanic phenomena.
机译:随着海洋数值模拟变得越来越现实,对其输出进行分析越来越耗时。为了使海洋模型的输出更易于分析,这是一项较大的工作,我们开发了一种快速的粒子跟踪算法来探索模拟流的运动学。该算法与操作系统无关,并且已完全矢量化和并行化。此外,它能够根据3D沿边界流场沿固体边界滑动粒子。新算法可以轻松模拟数百万个粒子轨迹,从而为大规模和多尺度海洋现象的拉格朗日分析开辟了道路。

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