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Research of Large-Scale Terrain Data Organization Method in Virtual Reality

机译:虚拟现实中的大规模地形数据组织方法研究

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摘要

Summarized the mainly algorithms of terrain three-dimensional visualization in virtual reality, for the large-scale terrain data organization in three-dimensional virtual war zone simulation, analyzed the characteristic of change of scene, according to motion regulation and idea of layer and block, presented the organize principle of external static data and terrain blocks index regulation, for the large system pressure in the process of scene update, synthesize available visibility culling methods, for the scene change with large-scale data, the system could operate in a high frame rate.
机译:总结了虚拟现实中地形三维可视化的主要算法,针对三维虚拟战区仿真中的大规模地形数据组织,根据运动规律和层块思想,分析了场景变化的特征,提出了外部静态数据和地形块索引调节的组织原理,针对场景更新过程中的大型系统压力,综合了可用的可见性剔除方法,针对具有大规模数据的场景变化,系统可以在较高的框架下运行速度。

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