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Fast proximal gradient algorithm for single-group multicast beamforming

机译:单组组播波束成形的快速近邻梯度算法

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Wireless multicasting plays an important role in current wireless communication standards (UMTS, LTE, etc) to support massive multimedia services. Wireless multicasting in the form of beamforming is regarded as an effective way to exploit the broadcast nature of wireless transmission to boost network throughput and ensure Quality of Service (QoS). However, the associated max-min fair (MMF) multicast beamforming design is a difficult constrained optimization problem, due to its non-smoothness and nonconvexity. Existing solutions for this NP-hard problem are not fairly satisfactory for online implementation in terms of performance-complexity trade-offs. This paper proposes a proximal gradient (PG) algorithm based on a kind of differential surrogate for the original nonsmooth objective. For better convergence rate, a fast proximal gradient (FPG) algorithm is also proposed, which guarantees convergence and offers state-of-the-art performance at low complexity. In each iteration, the FPG algorithm updates the solution along the gradient direction of the surrogate objective at a particular proximal point of the previous iteration and projects it back to the constraint set. Convergence of the PG/FPG iterates to a Karush-Kuhn-Tucker (KKT) point of the surrogate problem is established. Simulation results show that the FPG algorithm outperforms the existing SDP/SOCP-based methods and gradient-based iterative methods in terms of minimum signal-to-noise ratio (SNR) and computational time.
机译:无线多播在当前的无线通信标准(UMTS,LTE等)中扮演着重要角色,以支持大规模的多媒体服务。波束成形形式的无线多播被认为是一种利用无线传输的广播特性来提高网络吞吐量并确保服务质量(QoS)的有效方法。但是,相关联的最大-最小公平(MMF)多播波束成形设计由于其非平滑性和非凸性而成为难以约束的优化问题。就性能复杂度的折衷而言,针对此NP难题的现有解决方案对于在线实施而言并不十分令人满意。针对原始非光滑物镜,提出了一种基于微分代用品的近邻梯度算法。为了获得更好的收敛速度,还提出了一种快速近端梯度(FPG)算法,该算法可确保收敛并以低复杂度提供最新的性能。在每次迭代中,FPG算法都会在前一次迭代的特定近端沿替代物目标的梯度方向更新解,并将其投影回约束集。 PG / FPG的收敛迭代到代理问题的Karush-Kuhn-Tucker(KKT)点。仿真结果表明,FPG算法在最小信噪比(SNR)和计算时间上均优于现有的基于SDP / SOCP的方法和基于梯度的迭代方法。

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