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A SEQUENTIAL TWO-STEP ALGORITHM FOR FAST GENERATION OF VEHICLE RACING TRAJECTORIES

机译:一种快速生成赛车轨迹的序列两步算法

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The problem of maneuvering a vehicle through a race course in minimum time requires computation of both longitudinal (brake and throttle) and lateral (steering wheel) control inputs. Unfortunately, solving the resulting nonlinear optimal control problem is typically computationally expensive and infeasible for real-time trajectory planning. This paper presents an iterative algorithm that divides the path generation task into two sequential subproblems that are significantly easier to solve. Given an initial path through the race track, the algorithm runs a forward-backward integration scheme to determine the minimum-time longitudinal speed profile, subject to tire friction constraints. With this speed profile fixed, the algorithm updates the vehicle's path by solving a convex optimization problem that minimizes the resulting path curvature while staying within track boundaries and obeying affine, time-varying vehicle dynamics constraints. This two-step process is repeated iteratively until the predicted lap time no longer improves. While providing no guarantees of convergence or a globally optimal solution, the approach performs well when tested on the Thunderhill Raceway course in Willows, CA. The lap time reaches a minimum value after only three iterations, with each iteration over the full 5 km race course requiring only thirty seconds of computation time on a laptop computer. The resulting vehicle path and speed profile match very well with a nonlinear gradient descent solution and a path driven by a professional racecar driver, indicating that the proposed method is a viable option for online trajectory planning in the near future.
机译:在最短时间内通过赛车操纵车辆的问题需要计算纵向(制动和油门)和横向(方向盘)控制输入。不幸的是,解决所产生的非线性最优控制问题通常在计算上是昂贵的并且对于实时轨迹规划是不可行的。本文提出了一种迭代算法,该算法将路径生成任务分为两个顺序子问题,这些子问题非常容易解决。给定一条穿过赛车跑道的初始路径,该算法将运行前向后积分方案,以确定受轮胎摩擦约束的最短时间纵向速度曲线。在固定此速度曲线的情况下,该算法通过解决凸优化问题来更新车辆路径,该凸优化问题可最大程度地减小所产生的路径曲率,同时保持在轨道边界内并遵守仿射,随时间变化的车辆动力学约束。反复重复此两步过程,直到预测的单圈时间不再改善。虽然无法提供收敛性或全球最佳解决方案的保证,但在加利福尼亚州Willows的Thunderhill Raceway赛道上进行测试时,该方法效果很好。单圈时间仅需3次迭代即可达到最小值,而在整个5 km赛道上的每次迭代仅需要30秒钟的笔记本电脑计算时间。所得的车辆路径和速度曲线与非线性梯度下降解决方案以及由专业赛车手驾驶的路径非常匹配,这表明所提出的方法是在不久的将来进行在线轨迹规划的可行选择。

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