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A replication dilemma game for cooperative data replication in ad hoc networks

机译:在ad hoc网络中进行协作数据复制的复制困境游戏

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In recent years wireless ad hoc networks have seen a great deal of attention, especially in cases where no infrastructure is available. These networks aim to provide good data accessibility for participants. Because of the wireless nodes' continuous movement, network partitioning occurs very often. In order to subside the negative effects of this partitioning and improve data accessibility and reliability, data is replicated in nodes other than the original owner of data. This duplication is costly in terms of nodes' storage space and energy. Hence, selfish nodes in an autonomous environment may act non-cooperatively and do not replicate data. In game theory literature this situation is referred to as a strategic situation. In order to address this problem we propose a game theory data replication scheme by using the repeated game concept and prove that it is in the nodes' best interest to cooperate fully in the replication process if our mechanism is used. Our analysis shows that our scheme outperforms previous methods in terms of data accessibility, communication cost and query delay.
机译:近年来,无线自组织网络受到了广泛的关注,尤其是在没有可用基础结构的情况下。这些网络旨在为参与者提供良好的数据可访问性。由于无线节点的不断移动,经常发生网络分区。为了消除此分区的负面影响并提高数据的可访问性和可靠性,将数据复制到原始数据所有者以外的节点中。就节点的存储空间和能量而言,这种复制是昂贵的。因此,自治环境中的自私节点可能会不合作,并且不会复制数据。在博弈论文献中,这种情况被称为战略情况。为了解决这个问题,我们提出了一种利用重复博弈概念的博弈论数据复制方案,并证明如果使用我们的机制,在复制过程中充分合作符合节点的最大利益。我们的分析表明,在数据可访问性,通信成本和查询延迟方面,我们的方案优于以前的方法。

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