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Mathematical model of ranking accuracy and popularity promotion

机译:排名准确性和人气提升的数学模型

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Elo rating system has been widely used to predict the outcomes in various domains such as board games and sports games. However, Federation Internationale de Football Association (FIFA) like other associations use their own ranking system with certain purposes other than ranking accuracy only. This paper discuss studies of four different ranking methods: Elo rating system, Betting Odds, FIFA rating based on Elo style and FIFA rating based on Davidson Wang's method, with which 36 round-robin matches of UEFA Euro 2016 are analyzed. We then explore entertainment aspects based on uncertainty of outcome prediction that may have occurred by ranking methods. Moreover, this paper considers the trade-off between the ranking accuracy and popularity promotion. Further investigation is needed to assess the well balance between ranking accuracy and popularity promotion.
机译:Elo评分系统已广泛用于预测棋盘游戏和体育游戏等各个领域的结果。但是,像其他协会一样,国际足球联合会(FIFA)出于某些目的使用其自己的排名系统,而不仅仅是排名准确性。本文讨论了四种不同的排名方法的研究:Elo评分系统,投注赔率,基于Elo风格的FIFA评分和基于Davidson Wang方法的FIFA评分,分析了UEFA Euro 2016的36次循环赛。然后,我们根据排序方法可能会产生的结果预测的不确定性来探索娱乐方面。此外,本文考虑了排名准确性和人气提升之间的权衡。需要进一步调查以评估排名准确性和人气提升之间的良好平衡。

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