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Multi-user Mobile Cloud Offloading Game with Computing Access Point

机译:具有计算访问点的多用户移动云卸载游戏

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We consider a multi-user mobile cloud computing system with a computing access point (CAP) where each mobile user has multiple dependent tasks to be processed using a round-by-round schedule. The CAP can either process the received tasks from mobile users or offload them to the cloud. In each round, we aim to jointly optimize the offloading decisions of all users and the CAP, together with communication and processing resource allocation, to minimize the overall cost of energy, computation, and the maximum delay among all users. Since the centralized optimization problem is non-convex and mobile users may not follow the obtained solution, we further formulate a mobile cloud offloading game. We show the existence of a Nash equilibrium (NE) of this game and propose an algorithm to attain the NE. Simulation results show that our proposed algorithm gives nearly optimal performance in terms of the total system cost under various parameter settings.
机译:我们考虑一种具有计算访问点(CAP)的多用户移动云计算系统,其中每个移动用户都具有多个相关任务,这些任务需要使用逐轮调度来处理。 CAP可以处理从移动用户收到的任务,也可以将它们卸载到云中。在每一轮中,我们旨在共同优化所有用户和CAP的卸载决策,以及通信和处理资源分配,以最大程度地降低能源,计算的总体成本以及所有用户之间的最大延迟。由于集中式优化问题是非凸的,并且移动用户可能不会遵循所获得的解决方案,因此我们进一步制定了移动云卸载游戏。我们展示了该游戏的纳什均衡(NE)的存在,并提出了一种获得NE的算法。仿真结果表明,在各种参数设置下,我们提出的算法在总系统成本方面提供了近乎最佳的性能。

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