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Gamified Learning Platform Analysis for Designing a Gamification-Based UI / UX of E-learning Applications: A Systematic Literature Review

机译:设计基于游戏的UI / UX的游戏学习平台分析:系统文献综述

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Now a days, the existence of e-learning in the educational system can provide convenience to both teachers and students. Gamification is considered to help students increase motivation to learn. With that technological innovation and new interaction patterns, User Interface (UI) and User Experience (UX) are becoming increasingly important and changing user expectations and demands. In the context of e-learning, poor UI and UX can affect students' attitudes towards e-learning. In this paper, the authors conduct a Systematic Literature Review (SLR) method to identify the gamification, UX, and UI concept of gamification e-learning for proposing a UI UX design conceptual elements, criteria, and requirements of gamification e-learning for Madrasah Ibtidaiyah. This paper aims to propose UI/UX criteria and requirements for designing gamification e-learning that suit learning needs and standards in Madrasah Ibtidaiyah, also to increase student motivation and their interest during the learning process.
机译:现在,天,电子学习的教育系统存在可以提供方便教师和学生。游戏化被认为是帮助学生增加学习的动力。与技术创新和新的交互模式,用户界面(UI)和用户体验(UX)正变得越来越重要,并改变用户的期望和要求。在电子学习,用户界面不佳和用户体验的情况下会影响对电子学习学生的态度。在本文中,作者进行了系统的文献综述(SLR)方法来识别游戏化,用户体验和游戏化网络学习的UI概念提出一个UI UX设计概念元素,标准和游戏化的要求,电子学习伊斯兰学院Ibtidaiyah。本文旨在提出UI / UX的标准和要求来设计游戏化的电子学习那件衣服的学习需求和标准伊斯兰学院Ibtidaiyah,也是为了增加学生的学习动机和学习过程中他们的兴趣。

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