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Towards Automatic Persona Generation Using Social Media

机译:使用社交媒体实现自动角色创建

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摘要

The use of personas is an interactive design technique with considerable potential for product and content development. However, personas have typically been viewed as fairly static. In this research, we implement an approach for creating personas in real time, based on automated analysis of actual social media data, integrating data from Facebook, Twitter, and YouTube channels for a large commercial organization. From Twitter, we gather user insights representing interests and viewpoints, leveraging approximately 195,000 follower profiles. From YouTube, we gather demographic data and topical interests, leveraging more than 188,000 subscriber profiles and millions of user interactions. From Facebook, we collect instances of hundreds of thousands of link sharing by more than 54,000 social media followers, specifically examining the domains these users share. We integrate the social media data from all three platforms in order to demonstrating that this data can be used to develop personas in real-time. The research results provide insights into competitive marketing, topical interests, and preferred system features for the users of the online news medium. Research implications are that personas can be generated in real-time, instead of being the result of a laborious, time-consuming development process.
机译:角色的使用是一种交互式设计技术,对于产品和内容开发具有巨大的潜力。但是,角色通常被认为是相当静态的。在这项研究中,我们基于对实际社交媒体数据的自动分析,为大型商业组织集成来自Facebook,Twitter和YouTube渠道的数据,实现了一种实时创建角色的方法。通过Twitter,我们利用大约195,000个关注者个人资料收集了代表兴趣和观点的用户见解。我们从YouTube收集了人口统计数据和主题兴趣,并利用了超过188,000个订户个人资料和数百万的用户互动。我们从Facebook收集了超过54,000个社交媒体关注者成千上万个链接共享的实例,专门检查了这些用户共享的域。我们整合了来自所有三个平台的社交媒体数据,以证明该数据可用于实时开发角色。研究结果为在线新闻媒体的用户提供了有关竞争性营销,主题兴趣和首选系统功能的见解。研究意义在于角色角色可以实时生成,而不是费力费时的开发过程的结果。

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