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A User Study on Touch Interaction for User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality

机译:手持视频透视增强现实中用于用户视角渲染的触摸交互的用户研究

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This paper presents a user study on touch interaction with hand-held Video See-through Augmented Reality (V-AR). In particular, the commonly used Device Perspective Rendering (DPR) is compared with User Perspective Rendering (UPR) with respect to both performance and user experience and preferences. We present two user study tests designed to mimic the tasks that are used in various AR applications. Looking for an object and selecting when it's found, is one of the most used tasks in AR software. Our first test focuses on comparing UPR and DPR in a simple find and selection task. Manipulating the pose of a virtual object is another commonly used task in AR. The second test focuses on multi-touch interaction for 6 DoF object pose manipulation through UPR and DPR.
机译:本文介绍了与手持视频透视增强现实(V-AR)进行触摸交互的用户研究。特别是,在性能,用户体验和偏好方面,将常用的“设备透视图渲染”(DPR)与“用户透视图渲染”(UPR)进行了比较。我们提供了两个用户研究测试,旨在模拟各种AR应用程序中使用的任务。查找对象并选择找到对象的时间是AR软件中最常用的任务之一。我们的第一个测试重点是在简单的查找和选择任务中比较UPR和DPR。操纵虚拟对象的姿势是AR中另一个常用的任务。第二项测试着重于通过UPR和DPR进行6 DoF对象姿势操纵的多点触摸交互。

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