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Fast generation of complex modulation video holograms using temporal redundancy compression and hybrid point-source/wave-field approaches

机译:使用时间冗余压缩和混合点源/波场方法快速生成复杂的调制视频全息图

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The hybrid point-source/wave-field method is a newly proposed approach for Computer-Generated Hologram (CGH) calculation, based on the slicing of the scene into several depth layers parallel to the hologram plane. The complex wave scattered by each depth layer is then computed using either a wave-field or a point-source approach according to a threshold criterion on the number of points within the layer. Finally, the complex waves scattered by all the depth layers are summed up in order to obtain the final CGH. Although outperforming both point-source and wave-field methods without producing any visible artifact, this approach has not yet been used for animated holograms, and the possible exploitation of temporal redundancies has not been studied. In this paper, we propose a fast computation of video holograms by taking into account those redundancies. Our algorithm consists of three steps. First, intensity and depth data of the current 3D video frame are extracted and compared with those of the previous frame in order to remove temporally redundant data. Then the CGH pattern for this compressed frame is generated using the hybrid point-source/wave-field approach. The resulting CGH pattern is finally transmitted to the video output and stored in the previous frame buffer. Experimental results reveal that our proposed method is able to produce video holograms at interactive rates without producing any visible artifact.
机译:混合点源/波场方法是一种新提出的用于计算机生成全息图(CGH)计算的方法,该方法基于将场景切成平行于全息图平面的几个深度层。然后,根据该层内点数的阈值标准,使用波场或点源方法计算每个深度层所散射的复波。最后,将所有深度层散射的复波相加,以获得最终的CGH。尽管在不产生任何可见伪影的情况下均优于点源和波场方法,但​​该方法尚未用于动画全息图,并且尚未研究对时间冗余的可能利用。在本文中,我们提出了一种通过考虑这些冗余来快速计算视频全息图的方法。我们的算法包括三个步骤。首先,提取当前3D视频帧的强度和深度数据,并将其与前一帧的强度和深度数据进行比较,以去除时间上的冗余数据。然后,使用混合点源/波场方法生成此压缩帧的CGH模式。最终生成的CGH模式最终传输到视频输出,并存储在先前的帧缓冲区中。实验结果表明,我们提出的方法能够以交互速率产生视频全息图,而不会产生任何可见的伪像。

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