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Maximizing Friend-Making Likelihood for Social Activity Organization

机译:最大化社交活动组织的交友可能性

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The social presence theory in social psychology suggests that computer-mediated online interactions are inferior to face-to-face, in-person interactions. In this paper, we consider the scenarios of organizing in person friend-making social activities via online social networks (OSNs) and formulate a new research problem, namely, Hop-bounded Maximum Group Friending (HMGF), by modeling both existing friendships and the likelihood of new friend making. To find a set of attendees for socialization activities, HMGF is unique and challenging due to the interplay of the group size, the constraint on existing friendships and the objective function on the likelihood of friend making. We prove that HMGF is NP-Hard, and no approximation algorithm exists unless P = NP. We then propose an error-bounded approximation algorithm to efficiently obtain the solutions very close to the optimal solutions. We conduct a user study to validate our problem formulation and perform extensive experiments on real datasets to demonstrate the efficiency and effectiveness of our proposed algorithm.
机译:社会心理学中的社会存在理论表明,计算机介导的在线互动不如面对面的面对面互动。在本文中,我们考虑了通过在线社交网络(OSN)进行亲朋好友社交活动组织的场景,并通过对现有的友谊和社交活动进行建模,提出了一个新的研究问题,即跳跃界最大群体朋友(HMGF)。结交新朋友的可能性。为了找到一组参加社交活动的参与者,HMGF是独特且具有挑战性的,这要归因于团体规模的相互作用,对现有友谊的限制以及对结交朋友的可能性的客观作用。我们证明HMGF是NP-Hard,除非P = NP,否则不存在任何近似算法。然后,我们提出了一个误差边界近似算法,以有效地获得非常接近最优解的解。我们进行了一项用户研究,以验证我们的问题公式,并在真实数据集上进行了广泛的实验,以证明所提出算法的效率和有效性。

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