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Online Prediction of Chess Match Result

机译:国际象棋比赛结果的在线预测

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In this work we propose a framework for predicting chess match outcome while the game is in progress. We make this prediction by examining the moves made by the players. For this purpose, we propose a novel ensemble based learning technique where a profile-based segmentation is done on the training dataset, and one classifier is trained from each such segment. Then the ensemble of classifiers is used to predict the outcome of new chess matches. When a new game is being played this ensemble model is used to dynamically predict the probabilities of white winning, black winning, and drawing after every move. We have evaluated our system with different base learning techniques as well as with different types of features and applied our technique on a large corpus of real chess matches, achieving higher prediction accuracies than traditional classification techniques. We have achieved prediction accuracies close to 66% and most of the correct predictions were made with nine or more moves before the game ended. We believe that this work will motivate the development of online prediction systems for other games, such as other board games and even some field games.
机译:在这项工作中,我们提出了一个在比赛进行过程中预测国际象棋比赛结果的框架。我们通过检查玩家做出的动作来做出此预测。为此,我们提出了一种基于整体的新型学习技术,其中在训练数据集上完成了基于配置文件的分割,并从每个此类细分中训练了一个分类器。然后使用分类器的整体来预测新的国际象棋比赛的结果。在玩新游戏时,该集成模型用于动态预测每一步后白赢,黑赢和抽奖的概率。我们用不同的基础学习技术以及不同类型的特征对我们的系统进行了评估,并将我们的技术应用于大量的真实国际象棋比赛中,与传统的分类技术相比,具有更高的预测准确性。我们已经达到了接近66%的预测准确度,并且大多数正确的预测都是在游戏结束之前进行了9次或更多次移动。我们相信这项工作将激励其他游戏(例如其他棋盘游戏,甚至某些野外游戏)的在线预测系统的开发。

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