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Reducing Wedgelet lookup table size with down-sampling for depth map coding in 3D-HEVC

机译:通过下采样减少Wedgelet查找表的大小,以便在3D-HEVC中进行深度图编码

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In 3D-HEVC, a new coding standard of 3D video, Explicit Wedgelet mode within Depth Modelling Modes (DMM) partitions a depth block into two non-rectangular regions using a Wedgelet pattern selected from a Wedgelet lookup table. The Wedgelet lookup table is constructed during both encoder and decoder initialization for each block size ranging from 4??4 to 16??16, while the Wedgelet lookup table consists of a large number of Wedgelet bi-patterns, which involves relatively high computational complexity and may cause cache storing problem. In this paper, we propose a down-sampling method to reduce the number of Wedgelet patterns in the Wedgelet lookup table. The experimental results show our proposed down-sampling method can achieve storage size reduction by 27.8% with negligible 0.03% and 0.05% coding loss in both configurations of Common Test Conditions (CTC) and All Intra (AI), respectively.
机译:在3D-HEVC(3D视频的新编码标准)中,深度建模模式(DMM)中的显式Wedgelet模式使用从Wedgelet查找表中选择的Wedgelet模式将深度块划分为两个非矩形区域。 Wedgelet查找表是在编码器和解码器初始化期间针对4?4到16?16的每个块大小构造的,而Wedgelet查找表由大量Wedgelet双模式组成,这涉及较高的计算复杂性并可能导致缓存存储问题。在本文中,我们提出了一种下采样方法,以减少Wedgelet查找表中Wedgelet模式的数量。实验结果表明,在通用测试条件(CTC)和全帧内(AI)两种配置中,我们提出的降采样方法均可以将存储大小减少27.8%,而编码损失则可忽略不计0.03%和0.05%。

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