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Effects of Game on User Engagement with Spoken Dialogue System

机译:游戏对口对话系统对用户参与的影响

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In this study, we examine the effects of using a game for encouraging the use of a spoken dialogue system. As a case study, we developed a word-chain game, called Shiritori in Japanese, and released the game as a module in a Japanese An-droid/iOS app, Onsei-Assist, which is a Siri-like personal assistant based on a spoken dialogue technology. We analyzed the log after the release and confirmed that the game can increase the number of user utterances. Furthermore, we discovered a positive side effect, in which users who have played the game tend to begin using non-game modules. This suggests that just adding a game module to the system can improve user engagement with an assistant agent.
机译:在本研究中,我们研究了使用游戏鼓励口语对话系统使用的效果。作为案例研究,我们开发了一种日语链式游戏Shiritori,并将其作为模块发布在日语An-droid / iOS应用程序Onsei-Assist中,该应用程序是基于Siri的类似于Siri的个人助手。口语对话技术。我们分析了发行后的日志,并确认该游戏可以增加用户说话的数量。此外,我们发现了一个积极的副作用,即玩过游戏的用户倾向于开始使用非游戏模块。这表明仅将游戏模块添加到系统中就可以改善用户与助理代理的互动。

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