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Hierarchical Information Patterns and Distributed Strategy Synthesis

机译:分层信息模式与分布式策略综合

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Infinite games with imperfect information are deemed to be undecidable unless the information flow is severely restricted. One fundamental decidable case occurs when there is a total ordering among players, such that each player has access to all the information that the following ones receive. In this paper we consider variations of this hierarchy principle for synchronous games with perfect recall, and identify new decidable classes for which the distributed synthesis problem is solvable with finite-state strategies. In particular, we show that decidability is maintained when the information hierarchy may change along the play, or when transient phases without hierarchical information are allowed.
机译:除非信息流受到严格限制,否则具有不完美信息的无限游戏被认为是无法决定的。一种基本的可判定情况是,玩家之间的总排序,使得每个玩家都可以访问随后的玩家收到的所有信息。在本文中,我们考虑了具有完美召回性的同步博弈的这种层次性原理的变体,并确定了可以通过有限状态策略解决分布式综合问题的新可判定类。尤其是,我们表明,当信息层次结构可能会随着游戏的进行而改变时,或者当允许没有层次结构信息的过渡阶段发生时,可判定性得以保持。

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