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Recognizing Activities Using a Kinect Skeleton Tracking and Hidden Markov Models

机译:使用Kinect骨架跟踪和隐马尔可夫模型识别活动

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Knowing in which activities users are involved is an essential part of their context, which become more and more important in modern context-aware applications, but determining these activities could be a daunting task. Many sensors have been used as information source for guessing human activity, such as accelerometers, video cameras, etc., but recently the availability of a sophisticated sensor designed specifically for tracking humans, as is the Microsoft Kinect has opened new opportunities. The aim of this paper is to determine some human activities, such as eating, reading, drinking, etc., while the person is seated, using the Kinect skeleton structure as input. In this paper we take an unsupervised approach based on K-means for clustering activities, and Hidden Markov Models (HMM) to recognize the activities captured with the Microsoft Kinect's skeleton tracking feature. We show also how the number of clusters affects the performance of the HMM, and that after reaching a certain number of clusters, the performance of the HMM models to recognize activities does not improve anymore.
机译:知道用户参与哪些活动是他们上下文的重要组成部分,在现代上下文感知应用程序中,这些活动变得越来越重要,但是确定这些活动可能是艰巨的任务。许多传感器已被用作猜测人类活动的信息源,例如加速度计,摄像机等,但是近来,专门为跟踪人类而设计的复杂传感器的问世,如Microsoft Kinect一样,开辟了新的机遇。本文的目的是使用Kinect骨架结构作为输入,确定坐着的人的某些人类活动,例如进食,阅读,喝酒等。在本文中,我们采用基于K均值的无监督方法进行聚类活动,并采用隐马尔可夫模型(HMM)来识别使用Microsoft Kinect的骨架跟踪功能捕获的活动。我们还将展示集群数量如何影响HMM的性能,以及达到一定数量的集群后,用于识别活动的HMM模型的性能将不再提高。

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