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Price competition between road side units operators in vehicular networks

机译:车辆网络中路边单位运营商之间的价格竞争

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Vehicular networks, besides supporting safety-oriented applications, are nowadays expected to provide effective communication infrastructure also for supporting leisure-oriented application including content sharing, gaming and Internet access on the move. This work focuses on Vehicle to Infrastructure (V2I) scenarios, where multiple content providers own a physical infrastructure of Road Side Units (RSUs) which they use to sell contents to moving vehicles. Content provider/RSU owners compete by adapting their pricing strategies with the selfish objective to maximize their own revenues. We study the economics of the price competition between the providers by resorting to game theoretic tools. Namely, we formalize a simultaneous price game among the operators further studying the existence of Nash equilibria and their related quality in terms of Price of Anarchy and Price of Stability. The proposed game model is finally used to assess the impact onto the game equilibra of several practical factors including the vehicles' willingness to pay, the traffic densities, and the configuration of the physical networks of RSUs.
机译:目前,车辆网络除了支持安全为导向的应用外,还预计还提供有效的通信基础设施,还可以支持休闲的应用程序,包括内容共享,游戏和互联网接入。这项工作侧重于车辆到基础设施(V2I)方案,其中多个内容提供商拥有道路侧单元(RSU)的物理基础设施,它们用于将内容销售给移动车辆。内容提供商/ RSU业主通过使用自私目标调整其定价策略来最大限度地提高自己的收入。我们通过诉诸游戏理论工具研究提供者价格竞争的经济学。即,我们在经营者中正式化同时价格游戏,进一步研究了纳什均衡的存在,以及在无政府状态价格和稳定性价格的价格中的存在。拟议的游戏模型最终用于评估对几种实际因素的游戏平衡的影响,包括车辆支付的愿意,交通密度以及RSU的物理网络的配置。

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