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Designing and Analyzing Swing Compass: A Lively Interactive System Provoking Imagination and Affect for Persuasion

机译:设计和分析Swing Compass:生动活泼的互动系统,激发想像力并具有说服力

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Grounded in cognitive semantics in cognitive science, the psychology of emotion, and phenomenological approaches to interaction design, this paper first suggests a cognitive and interpretive approach to the imaginative and affective user experiences of "lively" interactive artifacts, which are reminiscent of everyday life experience. It then introduces Swing Compass, an interactive computing system that turns a tablet computer into a compass-like reflective device with artificial intelligence based on an analogy and moderation engine. With configurable analogy and moderation rules and changeable multimedia contents, the device can be instantiated differently, such as "daily activities advisors" or "app-launching guides", to help people from addiction or decidophobia in various contexts. User experience tests on the device have generated qualitative data showing how it provokes imagination and emotion via conceptual blends and emotional appraisals during different moments. This demonstrates the application of the proposed framework for interpreting users' meaning-making processes and informing possible orientations of the reflective design in hope of behavior change.
机译:本文以认知科学中的认知语义学,情绪心理学以及交互设计的现象学方法为基础,首先提出一种认知和解释方法,以“生动”的交互工件的想象和情感用户体验,让人联想到日常生活体验。然后,它引入了Swing Compass,这是一个交互式计算系统,可将平板电脑变成具有基于模拟和审核引擎的人工智能的类似罗盘的反射设备。借助可配置的类比和审核规则以及可变的多媒体内容,可以以不同的方式实例化该设备,例如“日常活动顾问”或“应用启动指南”,以在各种情况下帮助人们摆脱成瘾或蜕膜恐惧症的困扰。在设备上进行的用户体验测试已生成定性数据,表明其在不同时刻如何通过概念融合和情感评估来激发想象力和情感。这证明了所提出的框架在解释用户的意义产生过程以及告知反射设计可能的方向以希望改变行为方面的应用。

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