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End to end solution for interactive on demand 3D media on home network devices

机译:结束于家庭网络设备上的互动式需求3D媒体的结束解决方案

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Smart devices have deeply modified the user consumption expectations getting used to rich interactive experiences around new media services. In this emerging landscape, TV rises as the central media device integrating the home network ecosystem. In the race to create more dynamic and customizable content, computer generated 3D graphics get a prominent position combined with video and audio to provide immersive and realistic environments in advanced applications where the user interaction is crucial. However, current home devices lack the required specific hardware to perform it. The proposed 3DMaaS System faces this scenario by performing 3D cloud rendering through streaming sessions with each client device, taking benefit of the Internet connectivity and video streaming management capabilities that most of thin devices have. In order to deal with the wide spectrum of device features, 3DMaaS provides a complete set of streaming formats, including RTSP, HLS and MPEG-DASH, that also fits new trends in media consumption brought by HTML5 and HbbTV. This paper presents latency performance profiling over the different streaming protocols which have a direct influence on the user interaction experience.
机译:智能设备已经深深修改了用户消费预期已经习惯了各地的新媒体服务的丰富的交互式体验。在这个新兴的景观,电视作为上升中央媒体设备的家庭网络生态系统的整合。在比赛中创造更多动态和可定制的内容,计算机生成的三维图形得到显着位置结合的视频和音频,提供身临其境的真实环境中的先进应用中的用户互动是至关重要的。然而,目前的家庭设备缺乏必要的特定的硬件来执行它。所提出的3DMaaS系统通过与每个客户端设备流媒体会话进行3D渲染云,采取互联网连接的好处和视频流管理功能,最轻薄的设备都面临着这种情况。为了应对设备功能的范围广泛,3DMaaS提供了一套完整的流媒体格式,包括RTSP,HLS和MPEG-DASH,这也符合通过HTML5和带来的HbbTV在媒体消费的新趋势。本文礼物延迟性能剖析了这对用户交互体验有直接影响的流媒体协议。

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