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Adaptive Edge-Oriented Depth Image Smoothing Approach for Depth Image Based Rendering

机译:基于深度图像渲染的自适应边缘取向深度图像平滑方法

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A depth image based rendering (DIBR) is the process which uses one 2D color image and its associated depth image to render virtual view images. A problem in DIBR is how to reduce the number of holes occurring on the generated virtual view images. To reduce the holes occurrence, the depth image is pre-processed by smoothing filter before image warping. However, smoothing the whole depth image may introduce some geometric distortions on the generated virtual images and increase the computational time. In this paper, an adaptive edge-oriented smoothing process is proposed to solve the problem. The proposed method adopts an edge dependent depth filter to predict the holes region and then the horizontal smoothing filter is first employed on the predicted holes regions. If hole regions are with vertical edges, the depth image is further pre-processed by asymmetric smoothing filter. The experimental results show that the proposed method can reduce the geometric distortions on the virtual view and preserve the depth quality.
机译:基于深度图像的渲染(DIBR)是使用一个2D彩色图像及其相关的深度图像来呈现虚拟视图图像的过程。 DIBR中的一个问题是如何减少生成的虚拟视图图像上发生的孔数。为了减少孔的发生,通过平滑滤波器之前通过平滑过滤器预处理深度图像。然而,平滑整个深度图像可以在所生成的虚拟图像上引入一些几何扭曲,并增加计算时间。在本文中,提出了一种自适应边缘定向的平滑过程来解决问题。所提出的方法采用边缘相关的深度滤波器来预测孔区域,然后首先在预测的孔区域上采用水平平滑滤波器。如果孔区域具有垂直边缘,则通过不对称平滑过滤器进一步预处理深度图像。实验结果表明,该方法可以减少虚拟视图上的几何扭曲并保持深度质量。

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