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Playing, learning, extending: Educational 'Guess Who' game that is renewable by a teacher

机译:玩,学习,扩展:教师可以更新的教育性“猜猜谁”游戏

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In this paper we present an educational computer game based on board game "Guess Who". We describe how this game can be used as an educational tool to assist students towards learning a foreign language and we emphasize on its extensibility that offers.
机译:在本文中,我们介绍了一种基于棋盘游戏“ Guess Who”的教育性计算机游戏。我们描述了该游戏如何作为一种教育工具来帮助学生学习外语,并着重介绍了该游戏的可扩展性。

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