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A low complexity depth map compression approach for Microsoft Kinect devices

机译:适用于Microsoft Kinect设备的低复杂度深度图压缩方法

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In this paper, we propose a low complexity depth video compression approach for the Microsoft Kinect device. In this framework, the depth image is transformed through divisive normalized bilateral filter (DNBL) and through padding in order to remove failure in the depth map. Furthermore, in order to reduce the computational complexity, in the filtering process, we employ blocks partition, where each non-overlapped block uses a different window size based on the detected edge information. The reformed depth map is then fed into the H.264/AVC encoder. The experimental results show that the proposed approach can reduce the computational complexity while maintaining the performance.
机译:在本文中,我们为Microsoft Kinect设备提出了一种低复杂度的深度视频压缩方法。在此框架中,深度图像通过除数归一化双边滤波器(DNBL)和填充进行转换,以消除深度图中的故障。此外,为了降低计算复杂度,在滤波过程中,我们采用块划分,其中每个不重叠的块基于检测到的边缘信息使用不同的窗口大小。然后,将重新构造的深度图馈送到H.264 / AVC编码器中。实验结果表明,该方法可以在保持性能的同时降低计算复杂度。

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