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Planetary Defense and the Design of Experiences at the SETI Institute. A Case-Study: Disaster Playground

机译:SETI研究所的行星防御和经验设计。案例研究:灾难游乐场

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The Design of Experiences embraces both: -the development of a cultural spatial intervention, - the design of emotional and critical systems and a chain of reactions from members of the public. Taking inspiration from theatrical methodology, critical design and radical architecture, it responds to scientific research with the design of extreme physical installations and live performance. Often, it is considered as the engineering of a situation that can generate disorder and critical thinking both in the institution and amongst members of the general public. Disaster Playground (2014) is a creative platform exploring the human condition and the craft behind space exploration. By speculating on the techno-catastrophes caused by an asteroid impact and by meeting the people in charge of the emergency procedures to manage it, the project aims to reconnect the public with the real actors of Planetary Defense. Far from the slick Hollywood CGI version, it introduces the raw realities of the 'chain of commands'. Disaster Playground plays out through a series of filmic 'Programs', shot at cinematic quality that function as training scenarios for planetary defence. Shot on location at NASA Ames Research Center and the SETI Institute, California in April 2014,1 worked with senior disaster mitigation specialists and space experts to perform reactions to 'off-nominal' events and potential hazards yet to happen. Disaster playground has been conceived during my unique position as Designer of Experiences at the SETI institute. A position I hold since 2012 in the Education and Public Outreach program. My work at the SETI Institute focuses on extending outreach activities in terms of scope, scale, and methods of engagement towards architecture, installations, environments, social system, performances, experiences and narratives, as events. This paper is divided in three sections. In the first instance, it presents the basics of the Design of Experiences at the SETI Institute (Critical Design and Theatre of Cruelty in the context of Public Space Outreach). The second part focuses on Disaster Playground, the project and its aims, how it was perceived as part of my role at the SETI Institute. And finally the third part presents Disaster Playground in the context of Planetary Defense and how it introduces a platform for debates and critical thinking amongst the general public (we will focus on the digital, film, art, design and academic audiences).
机译:体验设计包括以下两个方面:-文化空间干预的发展,-情感和批判性系统的设计以及公众的一系列反应。它从戏剧方法学,关键设计和激进建筑中汲取灵感,以极致的物理装置和现场表演设计来回应科学研究。通常,它被认为是一种情况的工程,这种情况可能会在机构中和普通公众中引起混乱和批判性思维。 Disaster Playground(2014)是一个创新平台,旨在探索人类状况和太空探索背后的工艺。通过推测小行星撞击造成的技术灾难,并与负责应急程序的人员会面,该项目旨在使公众与行星防卫的真正参与者重新建立联系。它不是从光滑的好莱坞CGI版本开始,而是介绍了“命令链”的原始现实。 Disaster Playground通过一系列电影“节目”来播出,这些电影以电影般的质量拍摄,可作为行星防御的训练场景。 2014年4月在美国国家航空航天局艾姆斯研究中心和美国SETI研究所拍摄,1与高级减灾专家和太空专家合作,对“异常”事件和尚未发生的潜在危险做出了反应。在我担任SETI研究所的经验设计师的独特职位期间,设想了一个灾难游乐场。自2012年以来,我在教育和公共宣传计划中担任过一个职位。我在SETI研究所的工作重点是在范围,规模和参与方法等方面扩展外展活动,以建筑,装置,环境,社会系统,表演,经验和叙述作为事件。本文分为三个部分。首先,它介绍了SETI研究所的体验设计基础知识(公共空间外展背景下的关键设计和残酷剧场)。第二部分重点介绍灾难游乐场,项目及其目标,以及如何将其视为我在SETI研究所工作的一部分。最后,第三部分介绍了“行星防御”背景下的“灾难游乐场”,以及它如何为公众提供了一个辩论和批判性思考的平台(我们将重点关注数字,电影,艺术,设计和学术观众)。

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