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An H_(n/2) Upper Bound on the Price of Stability of Undirected Network Design Games

机译:无向网络设计游戏稳定性价格的H_(n / 2)上限

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In the network design game with n players, every player chooses a path in an edge-weighted graph to connect her pair of terminals, sharing costs of the edges on her path with all other players fairly. We study the price of stability of the game, i.e., the ratio of the social costs of a best Nash equilibrium (with respect to the social cost) and of an optimal play. It has been shown that the price of stability of any network design game is at most H_n, the n-th harmonic number. This bound is tight for directed graphs. For undirected graphs, the situation is dramatically different, and tight bounds are not known. It has only recently been shown that the price of stability is at most H_n (1 - 1/Θ(n~4)) while the worst-case known example has price of stability around 2.25. In this paper we improve the upper bound considerably by showing that the price of stability is at most H_(n/2) + ∈ for any ∈ starting from some suitable n ≥ n(∈).
机译:在具有n个玩家的网络设计游戏中,每个玩家都在边缘加权图中选择一条路径来连接其一对终端,并公平地与所有其他玩家分担其路径上的边缘成本。我们研究了游戏稳定性的​​代价,即最佳纳什均衡的社会成本(相对于社会成本)与最佳游戏的比率。事实证明,任何网络设计游戏的稳定性代价至多为H_n,即n次谐波数。对于有向图,此界限是严格的。对于无向图,情况截然不同,并且紧密边界未知。直到最近才表明,稳定的价格至多为H_n(1-1 /Θ(n〜4)),而最坏情况下的已知示例的稳定价格约为2.25。在本文中,我们通过证明对于任何从某个合适的n≥n(∈)开始的ε,稳定性的价格至多为H_(n / 2)+∈,我们大大提高了上限。

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