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Characterization of Binary Constraint System Games

机译:二元约束系统博弈的刻画

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We investigate a simple class of multi-prover interactive proof systems (classical non-local games), called binary constraint system (BCS) games, and characterize those that admit a perfect entangled strategy (i.e., a strategy with value 1 when the provers can use shared entanglement). Our characterization is in terms of a system of matrix equations. One application of this characterization is that, combined with a recent result of Arkhipov, it leads to a simple algorithm for determining whether certain restricted BCS games have a perfect entangled strategy, and, for the instances that do not, for bounding their value strictly below 1. An open question is whether, for the case of general BCS games, making this determination is computationally decidable. Our characterization might play a useful role in the resolution of this question.
机译:我们研究了简单的一类多证明人交互式证明系统(经典的非本地游戏),称为二元约束系统(BCS)游戏,并描述了那些接受完美纠缠策略(即,当证明者可以提供值1的策略)时的特性。使用共享纠缠)。我们的表征是根据矩阵方程组进行的。此特征的一个应用是,与Arkhipov的最新结果相结合,可得出一种简单的算法,用于确定某些受限的BCS游戏是否具有完美的纠缠策略,而对于没有限制的BCS游戏,则可以将其值严格限制在下面1.一个悬而未决的问题是,对于一般的BCS游戏而言,做出此确定是否在计算上是可确定的。我们的表征可能会在解决这个问题方面发挥有用的作用。

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