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RIGID OBJECT TRACKING ALGORITHMS FOR LOW-COST AR DEVICES

机译:低成本AR设备的刚性对象跟踪算法

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摘要

Augmented reality (AR) applications rely on robust and efficient methods for tracking. Tracking methods use a computer-internal representation of the object to track, which can be either sparse or dense representations. Sparse representations use only a limited set of feature points to represent an object to track, whereas dense representations almost mimic the shape of an object. While algorithms performed on sparse representations are faster, dense representations can distinguish multiple objects. The research presented in this paper investigates the feasibility of a dense tracking method for rigid object tracking, which incorporates the both object identification and object tracking steps. We adopted a tracking method that has been developed for the Microsoft Kinect to support single object tracking. The paper describes this method and presents the results. We also compared two different methods for mesh reconstruction in this algorithm. Since meshes are more informative when identifying a rigid object, this comparison indicates which algorithm shows the best performance for this task and guides our future research efforts.
机译:增强现实(AR)应用程序依赖可靠且有效的跟踪方法。跟踪方法使用对象的计算机内部表示进行跟踪,该表示可以是稀疏表示或密集表示。稀疏表示仅使用一组有限的特征点来表示要跟踪的对象,而密集表示则几乎模仿了对象的形状。尽管对稀疏表示执行的算法更快,但密集表示可以区分多个对象。本文提出的研究探讨了密集跟踪方法用于刚性目标跟踪的可行性,该方法将目标识别和目标跟踪步骤结合在一起。我们采用了为Microsoft Kinect开发的跟踪方法,以支持单个对象跟踪。本文介绍了这种方法并介绍了结果。我们还比较了该算法中网格重建的两种不同方法。由于网格在识别刚性对象时更具参考价值,因此该比较表明哪种算法可显示最佳性能,并指导我们未来的研究工作。

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