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Photometric Bundle Adjustment for Dense Multi-view 3D Modeling

机译:密集多视图3D建模的光度束调整

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摘要

Motivated by a Bayesian vision of the 3D multi-view reconstruction from images problem, we propose a dense 3D reconstruction technique that jointly refines the shape and the camera parameters of a scene by minimizing the photometric reprojection error between a generated model and the observed images, hence considering all pixels in the original images. The minimization is performed using a gradient descent scheme coherent with the shape representation (here a triangular mesh), where we derive evolution equations in order to optimize both the shape and the camera parameters. This can be used at a last refinement step in 3D reconstruction pipelines and helps improving the 3D reconstruction's quality by estimating the 3D shape and camera calibration more accurately. Examples are shown for multi-view stereo where the texture is also jointly optimized and improved, but could be used for any generative approaches dealing with multi-view reconstruction settings (ie depth map fusion, multi-view photometric stereo).
机译:受贝叶斯(Bayesian)对图像问题进行3D多视图重建的启发,我们提出了一种密集的3D重建技术,该技术可通过最小化生成的模型与观察到的图像之间的光度重投影误差来共同优化场景的形状和相机参数,因此考虑原始图像中的所有像素。最小化使用与形状表示形式(此处为三角形网格)相一致的梯度下降方案执行,我们在其中导出演化方程,以优化形状和相机参数。可以将其用于3D重建管道的最后优化步骤,并通过更准确地估计3D形状和相机校准来帮助提高3D重建的质量。示出了多视图立体的示例,其中纹理也被共同优化和改善,但是可以用于处理多视图重建设置的任何生成方法(即深度图融合,多视图光度立体)。

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