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Optimal Coordination Mechanisms for Multi-job Scheduling Games

机译:多作业调度游戏的最优协调机制

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We consider the unrelated machine scheduling game in which players control subsets of jobs. Each player's objective is to minimize the weighted sum of completion time of her jobs, while the social cost is the sum of players' costs. The goal is to design simple processing policies in the machines with small coordination ratio, i.e., the implied equilibria are within a small factor of the optimal schedule. We work with a weaker equilibrium concept that includes that of Nash. We first prove that if machines order jobs according to their processing time to weight ratio, a.k.a. Smith-rule, then the coordination ratio is at most 4, moreover this is best possible among nonpreemptive policies. Then we establish our main result. We design a preemptive policy, externality, that extends Smith-rule by adding extra delays on the jobs accounting for the negative externality they impose on other players. For this policy we prove that the coordination ratio is 1 + Φ ≈ 2.618, and complement this result by proving that this ratio is best possible even if we allow for randomization or full information. Finally, we establish that this externality policy induces a potential game and that an ε-equilibrium can be found in polynomial time. An interesting consequence of our results is that an ε-local optima of R || ∑w_jC_j for the jump (a.k.a. move) neighborhood can be found in polynomial time and are within a factor of 2.618 of the optimal solution. The latter constitutes the first direct application of purely game-theoretic ideas to the analysis of a well studied local search heuristic.
机译:我们考虑不相关的机器调度游戏,其中玩家控制工作的子集。每个参与者的目标是最大程度地减少其工作完成时间的加权总和,而社会成本是参与者成本的总和。目的是在协调比小的机器中设计简单的处理策略,即隐含的平衡在最佳计划的一小部分之内。我们使用一个较弱的均衡概念进行工作,其中包括纳什概念。我们首先证明,如果机器根据其处理时间与重量的比值(也称为史密斯规则)订购工作,则协调比最大为4,此外,这在非抢先策略中也是最好的选择。然后我们确定我们的主要结果。我们设计了一项先发制人的外部性政策,该政策通过增加额外的工作延误来扩展史密斯规则,以解决他们对其他参与者施加的负面外部性。对于此策略,我们证明协调比为1 +Φ≈2.618,并通过证明即使允许随机化或完整信息,该比率也是最可能的,对此结果进行了补充。最后,我们确定了这种外部性策略诱发了潜在的博弈,并且可以在多项式时间内找到一个ε平衡。我们的结果的一个有趣的结果是R ||的ε-局部最优。可以在多项式时间内找到跳跃(也称为运动)邻域的∑w_jC_j,且其在最佳解的2.618范围内。后者构成了将纯粹博弈论思想直接应用到对一个经过充分研究的本地搜索启发式方法进行分析的过程中。

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