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A hybrid method to reduce the complexity of k-best sphere decoding algorithm

机译:降低k最佳球解码算法复杂度的混合方法

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One effective way to reduce the complexity of receiver is the utilization of sphere decoding algorithm. Sphere decoding algorithms, particularly sphere decoding algorithms which search in the depth first known as depth first sphere decoding algorithm (DF SDA), have a similar performance to maximum likelihood with almost an acceptable complexity. However, depth first sphere decoding algorithm has a variable complexity. K-best sphere decoding algorithms have a fixed bitrate and complexity but their performances degrade compared to maximum likelihood detector (MLD). Therefore, we proposed a hybrid sphere decoding algorithm which contains the desired features of both DF SD and k-best sphere decoding in this paper. In order to reduce the complexity of DF SD, we proposed the utilization of the initial radius setting and radius updating strategy. Using this approach, we are able to reduce the computational complexity of sphere decoding remarkably. Simulation results confirm that the performance of our proposed method is at least equal to the performance of k-best sphere decoding algorithm but with a lower computational complexity.
机译:降低接收器复杂度的一种有效方法是利用球面解码算法。球面解码算法,特别是首先在深度中搜索的球面解码算法,即深度优先球面解码算法(DF SDA),具有与最大似然相似的性能,并且具有几乎可以接受的复杂度。然而,深度优先球解码算法具有可变的复杂度。 K最佳球形解码算法具有固定的比特率和复杂度,但与最大似然检测器(MLD)相比,其性能会下降。因此,本文提出了一种混合球体解码算法,该算法同时包含了DF SD和k最佳球体解码的期望特征。为了降低DF SD的复杂度,我们提出了利用初始半径设置和半径更新策略的方法。使用这种方法,我们可以显着降低球形解码的计算复杂度。仿真结果表明,该方法的性能至少与k最佳球体解码算法的性能相同,但计算复杂度较低。

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