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The effect of an occluder on near field depth matching in optical see-through augmented reality

机译:封堵器对光学透视现实中近场深度匹配的影响

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We have conducted an experiment to study the effect of an occluding surface on the accuracy of near field depth matching in augmented reality (AR). Our experiment was based on replicating a similar experiment conducted by Edwards et al. [2]. We used an AR haploscope [1], which allows us to independently manipulate accommodative demand and vergence angle of the visible image. Fifteen observers matched the perceived depth of an AR-presented virtual object with a physical pointer. Overall, observers overestimated depth by 5 mm or less in the presence of the occluder, while in the absence of an occluder they overestimated depth by 5 to 10 mm. The data from Edwards et al. [2] is normalized, and when we performed the same normalization procedure on our own data, our results do not agree with Edwards et al. [2]. We suspect that eye vergence explains these results.
机译:我们已经进行了一个实验,研究了闭塞表面对增强现实(AR)近场深度匹配的准确性的影响。我们的实验基于复制Edwards等人进行的类似实验。 [2]。我们使用了AR Haploscope [1],使我们能够独立地操纵可见图像的容纳性需求和易变角度。十五个观察者与物理指针相匹配了AR呈现的虚拟对象的感知深度。总体而言,观察者在封堵器存在下,观察者在存在的情况下估计5毫米或更小,而在没有封堵器的情况下,它们的封闭深度将深度升高5至10毫米。 Edwards等人的数据。 [2]是标准化的,当我们对我们自己的数据执行相同的归一化程序时,我们的结果与Edwards等人不同意。 [2]。我们怀疑眼睛易碎解释了这些结果。

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